NOVITRIANI, Ganis; NURUL AZIZAH; UMI HIJRIAH; BAHARUDIN; RIYAN TERNA KUSWANTO. Learning Interest: How Effective is Kahoot-Based Digital Game Based Learning Model?. Inspiratif Pendidikan, [S. l.], v. 13, n. 2, p. 34–48, 2024. DOI: 10.24252/ip.v13i2.52852. Disponível em: https://journal.uin-alauddin.ac.id/index.php/Inspiratif-Pendidikan/article/view/52852. Acesso em: 5 may. 2025.