DEVELOPMENT OF QR-CODE BASED DIGITAL COMICS MULTIMEDIA IN MADRASAH IBTIDAIYAH

Authors

  • Muhammad Syahru Romadhon UIN Maulana Malik Ibrahim
  • Aristhalia Hevi Febrianti UIN Maulana Malik Ibrahim
  • Chofifah Dwi Aprilia UIN Maulana Malik Ibrahim
  • Samsul Susilawati UIN Maulana Malik Ibrahim

DOI:

https://doi.org/10.24252/auladuna.v12i2a9.2025

Keywords:

IPAS, Digital Comic, Learning Media, QR-Code

Abstract

This study aims to develop QR-code-based digital comic multimedia as a learning media for IPAS on colonialism struggle topics in grade VI madrasah ibtidaiyah. The R&D method utilized the Lee & Owens model, encompassed analysis, design, development, implementation, and evaluation stages. Research instruments included: (1) teacher observation and interview sheets, (2) expert validation sheets, (3) student response questionnaires, and (4) learning outcome tests. Analysis results showed low use of technology-based media in primary schools. The product features interactive digital comics equipped with QR codes that allow access to videos and additional resources. The validation results demonstrate that the developed media is highly appropriate for use and has been proven effective in enhancing student learning outcomes. This media is interesting, interactive, and capable of fostering a spirit of nationalism in students. Development of QR-code-based digital comics can serve as an alternative innovation in IPAS learning, supporting digital transformation in madrasah ibtidaiyah.

Downloads

Download data is not yet available.

References

Anggraini, P. D., Harris, T., & Wahyudi, M. F. (2023). Literasi Pendidikan Indonesia di Era Digitalisasi 5.0 dalam Menghadapi Tantangan dan Peluang. Akademika, 17(2). 114–127. https://doi.org/10.30736/adk.v17i2.1880

Ema, E. R. A., Marno, & Yaqin, M. Z. N. (2024). Kegiatan Ekstrakurikuler Public Speaking dalam Membangun Kepercayaan Diri Siswa di Sekolah Dasar. AULADUNA: Jurnal Pendidikan Dasar Islam, 11(2), 161–174. https://doi.org/10.2 4252/auladuna.v11i2a5.2024

Erica, S. (2021). Pengembangan Media Pop Up Book pada Pembelajaran PKN di SD. Ability: Journal of Education and Social Analysis, 2(4), 110–122. https://doi.org/1 0.51178/jesa.v2i4.321

Faizah, M., Faizah, P. N., Romadhon, M. S., & Widayanti, R. (2023). Development of Montessori Based-Multiplication Props for Elementary School. AULADUNA: Jurnal Pendidikan Dasar Islam, 10(2), 233–246. https://doi.org/10.24252/auladu na.v10i2a9.2023

Febrianti, A. H. (2024). Pengembangan Video Animasi Augmented Reality untuk Meningkatkan Pemahaman Konsep Materi Mata Pelajaran IPAS di SDN Bunulrejo 1 Malang. Universitas Islam Negeri Maulana Malik Ibrahim. http://etheses.uin-malang.ac.id/63281/

Habibillah, N. K. N., Handini, O., & Mistofa, M. (2025). Analisis Peranan Mata Pelajaran IPAS Tema 1 Keberagaman Budaya pada Pendidikan Karakter Cinta Tanah Air Peserta Didik Kelas IV di SDN Bonagung II Tanon Sragen. Primary Education Journals, 5(2), 595–605. https://doi.org/10.36636/primed.v5i2.5499

Haris, F., Alnedral, Taufan, J., Aulia, F., & Gusril. (2023). The Effect of Motor Coordination Learning (MCL) Based on a Combination of E-Book and QR-Code Media with Sign Language to Improve Basic Movement Skill (BMS) in Deaf Children: An Inclusion Education Research. Journal of Physical Education & Sport, 23(12), 3349–3355. https://doi.org/10.7752/jpes.2023.12383

Hartawan, I. N. B., Dirgayusari, A. M., Putri, N. W. S., & Lopez, F. T. M. D. (2024). Implementasi Teknologi QR-Code untuk Meningkatkan Kemampuan Literasi Siswa Sekolah Dasar. ASPIRASI: Publikasi Hasil Pengabdian Dan Kegiatan Masyarakat, 2(1), 262–271. https://doi.org/10.61132/aspirasi.v2i1.352

Hendriani, M., & Gusteti, M. U. (2021). Validitas LKPD Elektronik Berbasis Masalah Terintegrasi Nilai Karakter Percaya Diri untuk Keterampilan Pemecahan Masalah Matematika SD di Era Digital. Jurnal Basicedu, 5(4), 2430–2439. https://doi.org/ 10.31004/basicedu.v5i4.1243

Lufthansa, L., Saputro, Y. D., Rohmah, L. N., Yusuf, H., & Artanty, A. (2022). Analisis Kebutuhan Pengembangan Bahan Ajar Elektronik Mata Kuliah Penjas Adaptif di IKIP Budi Utomo. Journal of Sport Science and Fitness, 8(1), 23–32. https://doi. org/10.15294/jssf.v8i1.58141

Maryani, Y. (2022). Pengembangan Komik sebagai Media Pembelajaran Teks Biografi dalam Upaya Meningkatkan Minat Baca pada Siswa Kelas X SMKN 3 Bandung. Wistara: Jurnal Pendidikan Bahasa dan Sastra, 3(1), 45–49. https://doi.org/10.23 969/wistara.v3i1.2563

Pandikar, E. (2020). Pembelajaran IPS Meningkatkan Kemampuan Ekoliterasi Peserta Didik. Sandhyakala Jurnal Pendidikan Sejarah, Sosial dan Budaya, 1(2), 71–82. https://doi.org/10.31537/sandhyakala.v1i2.340

Rahmawati, D. N., Nisa, A. F., Astuti, D., Fajariyani, F., & Suliyanti, S. (2022). Pemanfaatan Aplikasi Quizizz sebagai Media Penilaian Pembelajaran Ilmu Pengetahuan Alam. Dawuh Guru: Jurnal Pendidikan MI/SD, 2(1), 55–66. https://doi.org/10.35878/guru.v2i1.335

Rahmawati, I. N. I. (2024). Pengembangan Buku Suplemen Berbasis Augmented Reality untuk Meningkatkan Pemahaman Konsep Materi Mata Pelajaran IPAS di SDN Bunulrejo 1 Malang. Universitas Islam Negeri Maulana Malik Ibrahim. http://etheses.uin-malang.ac.id/64860/

Rahmawati, I. N. I., Febrianti, A. H., Wibowo, A. M., Sugiri, W. A., & Kurniawan, P. T. (2023). Profile of Student’s and Teacher’s Ability to Utilize Digital Device in the Learning of IPAS at SDN Bunulrejo 1 Malang. Proceeding of International Conference on Islamic Education (ICIED), 8(1), 1–7. https://conferences.uin-malang.ac.id/index.php/icied/article/view/2492/1168

Romadhon, M. S. (2024). Pengembangan LKPD Berbasis Etnomatematika pada Motif Batik Pamiluto Ceplokan Gresik dengan Pendekatan Matematik Realistik Indonesia Materi Bangun Datar Kelas IV di MIN 3 Malang. Ibtidaiyyah: Jurnal Pendiidkan Guru Madrasah Ibtidaiyah, 3(2), 40–59. https://doi.org/10.18860/ijpg mi.v3i1.7584

Romadhon, M. S., Irawan, W. H., & Abdussakir, A. (2025). Profile of Conceptual Understranding in Subtraction among Grade 2 Madrasah Ibtidaiyah. Jurnal Bidang Pendidikan Dasar, 9(2), 197–210. http://ejournal.unikama.ac.id/index.php/JBPD/ article/view/11148

Romadhon, M. S., Padil, M., & Tharaba, M. F. (2024). Classroom Management Approaches for Management Students in Learning Process. Ar-Rosikhun: Jurnal Manajemen Pendidikan Islam, 3(3), 186–195. https://doi.org/10.18860/rosikhun.v 3i3.27402

Saripudin, D., Komalasari, K., & Anggraini, D. N. (2021). Value-Based Digital Storytelling Learning Media to Foster Student Character. International Journal of Instruction, 14(2), 369–384. https://doi.org/10.29333/iji.2021.14221a

Sianipar, A. Z., Saprudin, S., & Zulhalim, Z. (2021). Pengembangan Modul Statistika Berbasis QR Code untuk Melatih High Order Thingking Skills (HOTS) Mahasiswa. JISAMAR (Journal of Information System, Applied, Management, Accounting, and Research), 5(1), 271–275. https://doi.org/10.52362/jisamar.v5i1. 337

Sugiri, W. A., Priatmoko, S., Amelia, R., Wibowo, A. M., Rahmawati, I. N. I., & Febrianti, A. H. (2025). How do Students Conceptual Understand Using Augmented Reality Video Animation? An Empirical and Theoretical Overview. Pertanika Proceedings, 1(2), 2028–2025. https://doi.org/10.47836/pp.1.2.028

Suttrisno. (2021). Analisis dampak pembelajaran daring terhadap motivasi delajar siswa mi muhammadiyah 5 surabaya. Jurnal Riset Madrasah Ibtidaiyah, 1(1), 1–10. https://media.neliti.com/media/publications/348380-analisis-dampak-pembelajaran -daring-terh-a55d7ef7.pdf

Widyastuti, S. A., & Syahputra, H. J. (2024). Penerapan Quizizz dalam Bentuk QR-Code pada Siswa Kelas IV untuk Meningkatkan Motivasi Belajar IPAS. COLLASE (Creative of Learning Students Elementary Education), 7(6), 1181–1189. https://doi.org/10.22460/collase.v7i6.22997

Downloads

Published

2025-12-19

How to Cite

Muhammad Syahru Romadhon, Aristhalia Hevi Febrianti, Chofifah Dwi Aprilia, & Samsul Susilawati. (2025). DEVELOPMENT OF QR-CODE BASED DIGITAL COMICS MULTIMEDIA IN MADRASAH IBTIDAIYAH. AULADUNA: Jurnal Pendidikan Dasar Islam, 12(2), 226–243. https://doi.org/10.24252/auladuna.v12i2a9.2025

Issue

Section

Artikel

Most read articles by the same author(s)

Similar Articles

<< < 

You may also start an advanced similarity search for this article.