Interactive Learning Media based on Augmented Reality (Case Study Physics Quantity and Units)

Authors

  • Achmad Zulfajri Syaharuddin Kalla Institute
  • Fizar Syafaat Kalla Institute
  • Furqan Zakiyabarsi Kalla Institute

DOI:

https://doi.org/10.24252/insypro.v7i2.36751

Abstract

To this century, education still hold crutial role to further human culture, especially in Indonesia. However, not everyone have the same motivation to learn, although has guided by professional educator. This can be proven from the collected data by Program for Internation Student Assessment (PISA) that Indonesia place in 74 from 79 country with the lowest literacy rate and based on research from United Nation Educational, Scientific and Cultural Organization (UNESCO), only 1 in a 1000 Indonesian has high literacy rate. Beside of it, the interest of calculus also decrease and it’s collerated to research about adversity of learn Physics. To overpass the gap, an interactive learning media needed to help student understand the course. Augmented Reality comes as offered solutio which proven by conducted trials of learning media made to 37 anonym respondent. The result obtained is 81,65% respondent Strongly Agree to learning media created.

Published

2022-11-28

How to Cite

[1]
A. Z. Syaharuddin, Fizar Syafaat, and Furqan Zakiyabarsi, “Interactive Learning Media based on Augmented Reality (Case Study Physics Quantity and Units)”, INSYPRO, vol. 7, no. 2, Nov. 2022.

Issue

Section

Vol.7, No.2 (November 2022)