• novalia tanasy Universitas Muslim Maros


Many students face difficulties to express their mind, ideas and feelings because lack of vocabulary. This fact makes them loose the point of information and lead them to the thought that English is a difficult subject, till even frustration. This is why every student must master vocabulary, because when they do, it will be easy for them to master the four language skills. This reasearch aimed to find (1) whether the use of Word-Connection game significantly improved the students vocabulary mastery of the first grade students of English Education in Universitas Muslim Maros on academic year 2018/2019, and (2) their attitudes toward the use of this game. Method of this research was experiment with 2 classes as the subjects. It employed 30 numbers of vocabulary test then analyzed by using inferential statistic SPSS program 25.0 and 20 numbers of close-ended questions questionnaire to find out their attitude towards the use of Word-Connection game. Result of the calculation data said that the mean score improved significantly at the experiment group from 3.476 to 8.356, but at the control group only from 3.950 to 4.550. Standard deviation at experiment group decreased from 1.2444 to 0.9238 and at control group from 1.5472 to 1.7604. Range on normalized gain score at the experiment group was 0.37, smaller than control group which was 0.43. Standard deviation on normalized gain score at experiment group was 0.115511 whereas at control group was 0.11075. Furthermore, data which were collected from questionnaire indicated that the students had positive attitude toward the use of Word-Connection game with mean score 82.68. Findings above concludes that the use of Word-Connection game can improve the students vocabulary mastery at the experiment group.


Download data is not yet available.

Author Biography

novalia tanasy, Universitas Muslim Maros
English Education


Abidin, Z., & Purbawanto, S. (2015). Pemahaman Siswa terhadap Pemanfaatan Media Pembelajaran Berbasis Livewire pada Mata Pelajaran Teknik Listrik Kelas X Jurusan Audio Video di SMK Negeri 4 Semarang. Edu Elektrika Journal. 4 (1). Retrieved May 6, 2019, from

Akdogan, E. (2017). Developing Vocabulary in Game Activities and Game Materials. Journal of Teaching and Education. 7 (1). Retrieved May 6, 2019, from

Ali, N,. & Tanasy, N. (2018). Analisis Kinerja Guru PAI dalam Penerapan Metode Prompts pada Penyandang Disabilitas di SLB A YAPTI Makassar. Jurnal Inspiratif Pendidikan. 7 (2). Retrieved May 8, 2019 from

Alqahtani, M. (2015). The Importance of Vocabulary in Language Learning and How to be Taught. International Journal of Teaching and Education. III (3). Retrieved April 28, 2019, from

Chiramanee, T. (2014). Vocabulary Learning Strategies of Thai University Students and Its Relationship to Vocabulary Size. International Journal of English Language Education. 2 (1). Retrieved April 28, 2019 from

Derakhshan, A,. & Khatir, E D. (2015). The Effects of Using Games on English Vocabulary Learning. Journal of Applied Linguistics and Language Research. 2 (3). pp. 39-47. Retrivied May 7, 2019, from

Ebrahimi, Z., & Azhideh, P. (2015). The Effects of Teaching Vocabulary Learning Strategies on Iranian EFL Learners ‘Vocabulary Development. International Journal on Studies in English Language and Literature (IJSELL). 3 (1). Retrieved May 27, 2019, from

Eker, C., & Karadeniz, O. (2014). The Effects of Educational Practice with Cartoons on Learning Outcomes. International Journal of Humanities and Social Science. 4 (14). Retrieved May 26, 2019, from

Gay, L.R, et al. (2012). Educational Research, Competencies for Analysis and Application. Ohio: Merril Publishing.

Hallajian, M., & Tabatabayi, A. (2016). The Effects of Computer Games on Increasing Students' Creative Thinking. International Journal of Humanities and Cultural Studies. 1 (1). Retrieved May 26, 2019, from

Jafarian, R B., & Shoari, E. (2017). The Effect of Games on Iranian Young EFL Learners’ Vocabulary Learning. European Journal of English Language and Literature Studies. 5 (5), pp.12-24. Retrieved April 23, 2019, from

Masri, A, A., & Najar, M, A. (2014). The Effect of Using Word Games on Primary Stage Students Achievement in English Language Vocabulary in Jordan. American International Journal of Contemporary Research. 4 (9). Retrieved May 25, 2019, from

Rizki, S M et al. (2013). The Use of Picture Games to Improve Students’ Motivation in Learning Vocabulary. English Education Journal. 3 (2). Retrieved April 19, 2019, from

Sugiyono. (2015). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: AlfaBeta.

Volume 5, Number 02, December 2019
Abstract viewed = 1736 times