THE EFFECT OF STEAM-BASED EDUCATIONAL GAMES ON ELEMENTARY SCHOOL STUDENTS' SCIENTIFIC LITERACY
DOI:
https://doi.org/10.24252/auladuna.v13i1a4.2026Keywords:
Scientific Literacy, Educational Games, STEAM, Elementary School, Contextual LearningAbstract
This study aimed to investigate the effect of STEAM-based educational games on elementary school students' scientific literacy. The research employed a quasi-experimental design with a nonequivalent control group, including an experimental group and a control group. The STEAM-based educational game integrated science, technology, engineering, arts, and mathematics through contextual problem-solving activities that encouraged students to actively explore scientific concepts and collaborate with their peers. The research instrument consisted of a scientific literacy test covering knowledge, competencies, and context. The findings revealed that students who learned through STEAM-based educational games demonstrated greater improvement in scientific literacy than those who participated in conventional learning. The results indicated that STEAM-based educational games have a significant positive effect on elementary school students' scientific literacy. Therefore, STEAM-based educational games can serve as an innovative learning medium to support the development of scientific literacy in elementary education.
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