THE USE OF AR MEDIA ON MATHEMATICS LEARNING OUTCOMES OF FOURTH GRADE STUDENTS

Authors

  • Nurul Faridha UIN Alauddin Makassar
  • M Yusuf Tahir UIN Alauddin Makassar
  • Suharti UIN Alauddin Makassar
  • Nursalam UIN Alauddin Makassar
  • Lisnasari Andi Mattoliang UIN Alauddin Makassar

DOI:

https://doi.org/10.24252/auladuna.v13i1a9.2026

Keywords:

Augmented Reality (AR), Mathematics Learning Outcomes, Spatial Geometry

Abstract

Lack of performance in mathematics, particularly in geometry, is often associated with students’ difficulty in visualizing abstract spatial concepts through conventional instruction. This study examined students’ mathematics performance before and after using Augmented Reality (AR) and investigated its effect on grade 4 students at SDN 551 Tampa, Luwu Regency. A pre-experimental one-group pretest–posttest design was employed. Data were collected through observation, pretest and posttest assessments, and document analysis, then analyzed using a paired-samples t-test. The findings revealed that students’ mathematics performance was low before the implementation of AR-based learning but improved significantly afterward, reaching a high level of achievement. Statistical analysis confirmed a significant positive effect of AR on students’ mathematics performance. These findings suggest that AR-based learning media effectively enhance students’ understanding of geometric concepts by providing interactive and immersive visualizations. Teachers are encouraged to integrate AR into mathematics instruction to foster active learning and improve conceptual understanding.

Downloads

Download data is not yet available.

References

Akbar, A., Herman, T., Suryadi, D., Mursalim, Alman, Putra, E. D., & Blegur, J. (2025). Integrating Augmented Reality in Mathematics Learning to Improve Critical Thinking Skills of Elementary School Students. Emerging Science Journal, 9(2), 764–779. https://doi.org/10.28991/ESJ-2025-09-02-014

Amalia, A., Amril, L. O., & Mawardini, A. (2024). Pengaruh Media Digital Augmented Reality Berbantu Aplikasi Assemblr Edu terhadap Hasil Belajar Matematika Siswa Sekolah Dasar. Jurnal Pengajaran Sekolah Dasar, 3(2), 126–138. https://doi.org /10.56855/jpsd.v3i2.1087

Ananda, S. F. D., & Fauziah, A. N. M. (2022). Penerapan Model Pembelajaran Problem Based Learning untuk Meningkatkan Kemampuan Berpikir Kritis Siswa. EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi, 9(2), 390–403. https://doi. org/10.47668/edusaintek.v9i2.491

Cai, S., Niu, X., Wen, Y., & Li, J. (2023). Interaction Analysis of Teachers and Students in Inquiry Class Learning Based on Augmented Reality by iFIAS and LSA. Interactive Learning Environments, 31(9), 5551–5567. https://doi.org/10.1080/1 0494820.2021.2012808

Casfian, F., Fadhillah, F., Septiaranny, J. W., Nugraha, M. A., & Fuadin, A. (2024). Efektivitas Pembelajaran Berbasis Teori Konstruktivisme melalui Media E-Learning. Jurnal Pendidikan Sosial dan Humaniora, 3(2), 636–648. https://publis herqu.com/index.php/pediaqu/article/view/916

Cufuna, D. S. A., Lazaro, G. R., & Duart, J. M. (2025). Exploring the Role of Didactic Strategies in the Creation of Augmented Reality Digital Content by Pre-Service Primary School Teachers: A Systematic Literature Review. Journal of Digital Learning in Teacher Education, 41(2–3), 129–145. https://doi.org/https://doi.org/ 10.1080/21532974.2025.2511600

Daryanto, & Rahardjo, M. (2012). Model Pembelajaran Inovatif. Gava Media.

Dinarti, S. (2024). Pengaruh Alat Peraga Berbasis Augmented Reality terhadap Hasil Belajar Matematika Siswa Sekolah Dasar. JEDMA: Jurnal Edukasi Matematika, 5(1), 9–18. https://ejournal.universitaspgridelta.ac.id/index.php/jedma/article/view /763

Fathuloh, R., Sutama, S., Kholid, M. N., & Minsih, M. (2025). Pengembangan Media Etnomatematika Berbasis Augmented Reality (EMAR) untuk Penguatan Penalaran Spasial Siswa di Sekolah Dasar. Jurnal Ilmiah Global Education, 6(2), 609–629. https://doi.org/10.55681/jige.v6i2.3822

Ilhami, A. (2022). Implikasi Teori Perkembangan Kognitif Piaget pada Anak Usia Sekolah Dasar dalam Pembelajaran Bahasa Indonesia. Pendas: Jurnal Ilmiah Pendidikan Dasar, 33(1), 1–12. https://doi.org/10.23969/jp.v7i2.6564

Kurniawati, D., & Ekayanti, A. (2020). Pentingnya Berpikir Kritis dalam Pembelajaran Matematika. PeTeKa: Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran, 3(2), 107–114. https://jurnal.um-tapsel.ac.id/index.php/ptk/article/ view/1892

Lintiasri, S., Nisa, A. F., Masjid, A. A., & Cahyani, B. H. (2025). The Effect of Augmented Reality Media on Mathematics Learning Outcomes of Elementary School Students. Jurnal MIPA, 25(4), 2000–2012. https://doi.org/10.23960/jpm ipa/v25i4.pp2000-2012

Listiyani, L. A., Hidayah, A., Khoerotunisa, M., Athoillah, M. A., Efendy, M., & Atmaja, D. H. (2025). Pengaruh Metode Pembelajaran Dual Coding dalam Bentuk Audiovisual terhadap Tingkat Pemahaman Belajar pada Siswa Kelas V & VI di SDN 2 Korowelanganyar. Aspirasi: Publikasi Hasil Pengabdian dan Kegiatan Masyarakat, 3(5), 128–135. https://doi.org/https://doi.org/10.61132/aspirasi.v3i5. 2250

Nindiasari, H., Pranata, M. F., Sukirwan, S., Sugiman, S., Fathurrohman, M., Ruhimat, A., & Yuhana, Y. (2024). The Use of Augmented Reality to Improve Students’ Geometry Concept Problem-Solving Skills through the STEAM Approach. Infinity Journal, 13(1), 119–138. https://doi.org/10.22460/infinity.v13i1.p119-138

Nurapidah, Nasrun, & Sirajuddin. (2025). Pengaruh Penggunaan Media Pembelajaran Augmented Reality Berbantuan Assembrl Edu terhadap Hasil Belajar Matematika Siswa Kelas IV SDN 147 Pelali Kecamatan Curio Kabupaten Enrekang. Indonesian Research Journal on Education, 5(4), 1462–1468. https://irje.org/irje/article/view /3120/2073

Rahmaveira, N. A., & Ardianti, S. D. (2024). Pengaruh Modul Problem Based Learning Berbantuan Media Augmented Reality Berbasis Kearifan Lokal Gusjigang terhadap Pemahaman Konsep IPA SD 3 Barongan. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 10(1), 1507–1514. https://journal.stkipsubang.ac.id/index.php/didaktik/ar ticle/view/2604

Sari, P. (2019). Analisis terhadap Kerucut Pengalaman Edgar Dale dan Keragaman dalam Memilih Media yang Tepat dalam Pembelajaran. Jurnal Manajemen Pendidikan, 1(1), 42–57. https://ejournal.unsuda.ac.id/index.php/MPI/article/view/7

Sari, T. R., Mariana, N., & Siswono, T. Y. E. (2025). Dampak Penggunaan Media Pembelajaran Augmented Reality terhadap Hasil Belajar. JP2M: Jurnal Pendidikan dan Pembelajaran Matematika, 11(2), 1088–1096. https://doi.org/10.29100/jp2m. v11i2.7613

Susanto, A. (2013). Teori Belajar & Pembelajaran di Sekolah Dasar. Kencana Prenada Media Group.

Suwarno, M. (2020). Cognitive Load Theory in the Development of Multimedia Mathematics Learning. Alauddin Journal of Mathematics Education, 2(2), 117–125. https://doi.org/10.24252/ajme.v2i2.16924

Widani, Karlimah, K., & Kosasih, E. (2020). Rancang Bangun Aplikasi Media Pembelajaran Bangun Ruang Berbasis Teknologi Augmented Reality untuk Siswa Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 7(4), 219–233. https://doi.org/10.17509/pedadidaktika.v7i4.25255

Yusup, A. H., Azizah, A., Rejeki, E. S., Silviani, M., Mujahidin, E., & Hartono, R. (2023). Literature Review: Peran Media Pembelajaran Berbasis Augmented Reality dalam Media Sosial. Jurnal Pendidikan Indonesia: Teori, Penelitian dan Inovasi, 3(5), 209–217. https://jurnal.penerbitwidina.com/index.php/JPI/article/view/209-217

Downloads

Published

2026-06-29

How to Cite

Faridha, N., M Yusuf Tahir, Suharti, Nursalam, & Lisnasari Andi Mattoliang. (2026). THE USE OF AR MEDIA ON MATHEMATICS LEARNING OUTCOMES OF FOURTH GRADE STUDENTS. AULADUNA: Jurnal Pendidikan Dasar Islam, 13(1), 101–111. https://doi.org/10.24252/auladuna.v13i1a9.2026

Issue

Section

Artikel

Similar Articles

<< < > >> 

You may also start an advanced similarity search for this article.