Pengembangan Buku Panduan Praktikum Model Jigsaw Berbasis Augmented Reality Sebagai Media Pembelajaran Keanekaragaman Hewan Invertebrata
DOI:
https://doi.org/10.24252/jb.v13i2.62635Keywords:
Augmented Reality, Practical Guidebook, Jigsaw, InvertebratesAbstract
This study aimed to determine the feasibility and validity of a Jigsaw-based augmented reality practicum guide as a learning medium for invertebrate animal diversity. The development of this practicum guidebook employed the Borg and Gall research and development model. The development procedure began with a preliminary study and proceeded to field testing stages. The assessment results from two validators produced a mean score of 4.66, which falls into the excellent category. The researchers also conducted limited trials involving 10 students with diverse characteristics. The results of the limited trials showed mean percentage scores of 84% for high skill level, 76% for moderate ability, and 73% for low skill level. Based on the research findings, the practicum guide developed is valid and suitable for use as a learning medium, as evidenced by field trials conducted in one class using a one-group pretest–posttest design. Data analysis was performed using SPSS version 23 with a paired-sample t-test. The results of the field trial analysis showed a significance value of 0.000, which is lower than 0.05. Therefore, it can be concluded that students’ pretest and posttest scores differed significantly, indicating an improvement in learning outcomes from 32.57% before treatment to 81.53% after the treatment. It is recommended that future studies develop three-dimensional interactive features that allow for the simulation of internal animal anatomy.
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