Pengembangan Modul Ajar Berbasis Gamification-Scientific Investigation (GSI) pada Materi Sistem Reproduksi Manusia

Authors

  • Putri Tresya Novela Supu Universitas Negeri Gorontalo
  • Frida Maryati Yusuf Universitas Negeri Gorontalo
  • Nurul Fajryani Usman Universitas Negeri Gorontalo
  • Mustamin Ibrahim Universitas Negeri Gorontalo
  • Zuliyanto Zakaria Universitas Negeri Gorontalo

DOI:

https://doi.org/10.24252/jb.v14i1.66366

Keywords:

Practicality, Teaching Modules, Gamification- Scientific Investigation

Abstract

This research was motivated by observations conducted at SMA Negeri 7 Gorontalo, which revealed that biology instruction remains predominantly lecture-based. As a result, students were passive and focused more on memorization rather than developing an in-depth understanding of biological concepts. This condition leads to difficulties in comprehending abstract topics, particularly the human reproductive system, because of the limited availability of learning media capable of visualizing microscopic and dynamic concepts. In addition, low learning motivation and limited active student participation in classroom activities further hinder students’ ability to construct their own knowledge. Therefore, this study aims to describe the validity and practicality of a Gamification–Scientific Investigation (GSI)-based learning module, as well as to analyze student learning outcomes following its implementation. This study employed a Research and Development (R&D) approach using the ADDIE model, which was limited to the development stage and involved a small-scale trial. The trial participants consisted of 34 students from the Grade XI science class. The research was conducted from January to February 2026. The instruments used included validation sheets, learning implementation observation sheets, teacher and student response questionnaires, and learning outcome tests. The results showed that the learning module achieved a very valid category, with validation scores of 94% for material aspects and 96% for media aspects. The practicality of the module was 96%, the teacher response score was 97%, and the student response score was 94%, all of which were categorized as very good. Analysis of student learning outcomes revealed an average N-Gain value of 0.52, which falls into the moderate category. Thus, the developed learning module is considered valid and practical, making it suitable for use as a learning aid to improve student learning outcomes. Furthermore, the module has strong potential for wider implementation as instructional material for teaching the human reproductive system.

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Published

2026-06-30

How to Cite

Supu, P. T. N., Yusuf, F. M., Usman, N. F., Ibrahim, M., & Zakaria, Z. (2026). Pengembangan Modul Ajar Berbasis Gamification-Scientific Investigation (GSI) pada Materi Sistem Reproduksi Manusia. Jurnal Biotek, 14(1), 31–49. https://doi.org/10.24252/jb.v14i1.66366

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