Penyusunan Media Interaktif Berbasis Teknologi dalam Pembelajaran Matematika: A Systematic Literature Review
DOI:
https://doi.org/10.24252/asma.v8i2.69383Keywords:
interactive media, educational technology, mathematics education, GeoGebra, systematic literature reviewAbstract
The rapid advancement of digital technology has encouraged the integration of various interactive media into mathematics education to enhance the quality of teaching and learning. Although numerous studies have investigated technology-based interactive media, a comprehensive synthesis of their characteristics and contributions to mathematics learning remains limited. This study aims to synthesize previous research on the use of technology-based interactive media in mathematics education. A Systematic Literature Review (SLR) was conducted following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. A total of 30 articles published between 2014 and 2025 that met the inclusion criteria were analyzed descriptively. The findings indicate that research publications have increased since 2020, reaching their peak in 2021. Experimental research was the most frequently employed methodology, followed by Research and Development (R&D). GeoGebra emerged as the most widely used technology-based interactive medium, followed by Augmented Reality and virtual manipulatives. All reviewed studies reported positive effects of technology-based interactive media on mathematics learning, particularly in improving conceptual understanding, learning achievement, learning motivation, problem-solving skills, and higher-order thinking skills, while also producing instructional media that are valid and feasible for classroom implementation. These findings suggest that technology-based interactive media have considerable potential to support more effective, interactive, and meaningful mathematics learning.
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